Keeping the 1st package small

Hi all,

I wonder if there's some way, use addressables for example, to keep the 1st package of the game (inlclude loading scene and a main menu) as small as possible and load the levels of the game dynamically in WebGL releases? Is there any examples like that?


Addressables or Asset Bundles. Not sure which works (better) for WebGL. You can find plenty of info on that in the manual and look on Youtube etc for tutorials.