Hi!
Mine is 2D app.
The player moves only up and down.
The screen has a ground sprite. Its height is 300 pixels(0.3f).
I want to keep this player to be within the screen, because it flies out of the upper border of the screen.
The script for this as follows;
…
public class Boundary: Monobehaviour
{
just make a 2d collider at each side of the map.
Here is a great tut on that and also covers many other 2d things you may come across.
https://noobtuts.com/unity/2d-pacman-game
Hi, Kobaltic1
Much appreciation for your help.
You mean that a 2d collider must be set up along the upper borderline of the screen?
There is no any simple script to resolve this headache?
system
4
please don’t post duplicate threads about the same problem