is there any known ways to know what is (or should be) the velocity of the rigidbody that just stopped being kinematic?
Think of a character who just got killed mid jump and turned into a ragdoll.
Normally it will just stop, mid-air, and start falling straight down, unnaturally.
the point is for it to keep flying where it was flying while it was still kinematic.
hi i have ben looking trough allot of entrys now and this is the most similar i could find i have basicly the same problem in my case its a flag for a capture the flag script and it works fine the way it is but if i drop the flag and make it non kinematic it losses its velocity i tryed to save the velocity in a variable or floats but nothing seems to work normaly i schould be able to store the v3 directly or take it apart into 3 values but the strange thing is it shows at 0 as soon as i try to put it back inn …any help would be awsome }
alternative : the object is parented to another onject whit rigidboy wich is the player (instantiation)
so if there is a way to get the velocity from the parent object if it is parented that could work to but im not sure how
if (flag.transform.parent.name == “MuzzleTransform”)
get component ? .parent ? somthing along this way ?