I have developed apps on Unity. 3 of my apps were released last week but users are saying it crashes before it opens.
Possible reasons
I made app built in armv 6 only because I wanted my app to be downloaded by 3G.
I have stripped my app to micro level
My app size is less than 20MB
Can anyone help me?
They say it crashes before they even start game.
I am not sure when they crash, launching my app or when they try to start the game.
We’ll probably need more info before we can tell what’s wrong…
What information do you need?
I am new to Unity and iOS, If you tell me what specific info you need, I will write it now
the apple email contents from your users, and how many users. If they are jailbroken, don’t bother supporting them because you cannot predict what else they are running.
Most “immediate” 3G crashes I have seen from a variety of native cocoa as well as Unity / mono applications stem from the constraints apple places on the application launch time. The crash-log lingo is along the lines of “[your app identifier] failed to launch in time”. With Unity iPhone Basic this means you see the Unity splash and then an immediate crash straight back to the springboard. But without more data from your users that is just conjecture at this point.
Have you tested it on 3G devices? Your app might be just too hungry for memory.