keyboard key A for an InputAction is delivered as "A" and not recognised, rebinding A yields Á

a public InputAction is configured in Editor as keyboard key A.

in game GetDisplayString (or whatever it is called) yields “A”.
W, S, D yield W, S, D as expected for example.

pressing keyboard key A is not recognized.
W, S, D are.

Rebinding A in game yields GetDisplayString as Á.
A then is recognized.

2022.1b9, InputSystem 1.3.0

Windows 11, german keyboard layout.

Apparently all my old InputAction assignments inside Unity Editor are listed as key but only for A is that key also displayed as “A” and not recognised when pressed. When i reassign the InputAction inside UnityEditor by pressing “Listen”, pressing key A results in A being shown inside Unity Editor. In game, A is displayed as Á again.