Keyboard woes

Afternoon everyone,

I’m having an opposite problem most people have w/the keyboard. I want to set it up so the keyboard WILL rotate (and thus see the black boxes, i realize that) but everything i do seems to do the contrary I’ve tried this in various places and it never seems to work!?

iPhoneKeyboard.autorotateToLandscapeLeft = true;
iPhoneKeyboard.autorotateToLandscapeLeft = true;

and no matter what i get absolutely NO rotation of the keyboard (and subsequently any os popups like the standard rating screen etc). I really have no clue what i’m doing wrong…

I am even using EZGUI and have messed w/the on/off states of the keyboard controls in the UIManager and none of them seem to help.

HELP! I’m lost at this point… i only need to keyboard rotating on one screen. Do i need to turn autorotate on for everything? Can i not selectively turn rotation directions on/off?

THanks for the help!
Bryan

Having iPhoneKeyboard.autorotateToLandscapeLeft set to “true” should be all you need to ensure that the keyboard (and OS popups etc.) will auto-align with the orientation of the device. There must be something interfering with the normal behavior, a plugin maybe?

i’m looking at that… basically i’m using a bevvy of plugins…

Ecetera one
gamcenter
storekit
EZGui
Orientation Controller (for rotating the camera view).

Now… i’ve removed ALL of my references to iphoneKeyboard in all of my code. And i’ve started commenting out the keyboard controls of various plugins. If i have them all set to rotate properly, would there be any conflicts? Also, is it possible that a script or piece of code thats not attached to an object is getting executed somehow? Unlikely but…

ok well i’ve removed ALL references ti iPhoneKeyboard.whatever… everywhere. I’ve added it in 1 (iPhoneKeyboard.autorotateToLandscapeLeft = true;) and i am STILL not seeing any proper keyboard rotation. its only coming up in portrait and not even rotating (even though the background it).

Thanks for the help
Bryan

Fixed!

So basically any movie functions (or so it seems) BREAK rotation after they are played. I’m not kidding.

I’ve tested 1000 different ways to fix this and when i was testing my most recent set of changes i removed the movie in my loader scene and my goodness… rotation is back. :expressionless:

Is this perhaps some kinda larger bug in unity? I’m removing the movie anyways since it just will not rotate correctly to my landscape view but man… what an issue.