not really sure if this is due to the new input system,
but i’m using it and pressing keys to control character seems to spike editorloop times according to profiler,
with gamepad there are no spikes
greets
Rob
not really sure if this is due to the new input system,
but i’m using it and pressing keys to control character seems to spike editorloop times according to profiler,
with gamepad there are no spikes
greets
Rob
Hi, could you file a ticket using the Unity bug reporter? Ideally with a screenshot showing the gamepad vs the keyboard scenario you’re seeing in the profiler?
Technically, at least on Windows, some additional time spent in event processing for keyboard input over gamepad input would be expected as the latter is collected in the background whereas the former is picked up on the main thread. However, the increase should hardly be measurable in the profiler and certainly not go so far as to lead to degradation of frame rates. So, sounds like something we should take a closer look at.
sent
If you post the case number here, someone who works for Unity and sees this post can go looking specifically for the bug report and maybe get back to you on the subject.
Try changing the input system update mode to : “Process events in dynamic update”