Hi
I have a custom editor script that needs to have support to change keys for specific things. But my problem is that I don’t know how. I get that you are supposed to use EnumPopup but I can’t understand in what way I should use it since no one actually says how you are going to use it.
So this is my code that I tested with.
script.movementSettings.runKey = EditorGUILayout.EnumPopup("Run Key", script.movementSettings.runKey);
Now this code doesn’t work. I get a error asking if I am missing a cast. If I add a cast in the end like “as KeyCode;” I just get another error. So how am I supposed to do this?
Any help is greatly appreciated!
Thanks!
Polymo
2
dont use ‘as’, do it like (YourEnumType)EditorGUILayout.EnumPopup(x,x,x);
Bunny83
3
Like ValooFx said you have to use a “normal” cast. The as cast only works with reference types. An enum is a value type.
script.movementSettings.runKey = (KeyCode)EditorGUILayout.EnumPopup("Run Key", script.movementSettings.runKey);