Hiho i have this line of script:
transform.position = Vector3.Lerp(transform.position ,transform.position + new Vector3(-0.5,0,0), 1);
i know -0.5 here is wrong, only i need float X
what i must edit for floating objects ?
Hiho i have this line of script:
transform.position = Vector3.Lerp(transform.position ,transform.position + new Vector3(-0.5,0,0), 1);
i know -0.5 here is wrong, only i need float X
what i must edit for floating objects ?
Iy you want to tell the compiler to use a floating value you have to append f to the number:
Vector3(-0.5f,0,0)
Omg… i must go sleep
haha, ty…