Hi,
This is not a bone based animation.
I have two needs :
1 - I would like to know if it is possible to play an animation based on keyframe not on time. I mean without any position interpolation.
2 - Is it possible to control the animation[ ].time to fit to the keyframe ? I tried with this but this shows the interpolation.
mObject.animation["a"].time = mAnimPercent * mObject.animation["a"].length;
or
mObject.animation["a"].normalizedTime = mAnimPercent;
I ask this, because I have an animation that makes an object disappeared (goes out of the camera view) but I see the interpolation between the two positions. Is it possible to disable this behaviour ?
Thanks a lot !