Help!
I’ve created a plastic bag in Maya which I deformed using nCloth. I duplicated this nCloth bag multiple times and created blend shapes from these models.
I then keyframed the blendshapes to create a simple animation. This looks fine in Maya - but when I import it into Unity (with the animation and blend shapes attached) all the different bags are imported as
non-deformed separate objects.
See the two images of how the bag looks in Maya and Unity below.
Does anyone know what I’ve done wrong? I was under the impression I could duplicate meshes to create a blend shapes which could be imported into Unity - but maybe I’ve missed something?
Could it be the way I’ve frozen the mesh when deformed using nCloth. As you can see I still have the outputCloth1 node in Maya, as I just pressed ctrl duplicate to get my mesh shape: does anyone know if this could cause problems?
If anyone has any ideas on what I’ve done wrong that would be so helpful!!
Best,
Laurien

