Editor version: Unity 6000.0.24f1
Platform: Android
Addressables for Android v1.0.4
After migrating to Unity 6 and using the new Addressables package that support Play Asset Delivery for Android, I started getting ‘KeyNotFoundException’ when downloading assets.
I have defined the asset groups and schema to use PAD.
Here’s the code that downloads asset packs on launch:
I made sure that all assets were built via Preferences > Addressables > Build addressables on player build
Also tried manually building assets via Asset Management > Addressable Groups > Build > New Build > Play Asset Delivery
As I said, this only happens with Unity 6 and using Addressables for Android. Works normally on Unity 2022 and Remote Assets; the problem is, the costs is too much that’s why I wanted to host the assets to google instead.
Am I missing something? Thanks.

