KeyNotFoundException: The given key was not present in the dictionary.

Im a new unity user and i was trying to make a simple inventory system with a tutorial.
I have seen other questions about this and fixes, and it is all about a mistake or a missing coma, but i have scanned my JSON a few times and i cant find it.

[
	{
                 "id": 0,
		"title": "Pistol",
		"weight": 1,
		"damage": 25
	}
	{
		"id": 1,
		"title": "Magnum",
		"weight": 2,
		"damage": 32
	}
	{
		"id": 2,
		"title": "SniperRifle",
		"weight": 4,
		"damage": 195
	}
	{
		"id": 3,
		"title": "AK",
		"weight": 3,
		"damage": 38
	}
	{
		"id": 4,
		"title": "PistolRounds",
		"weight": 0
		"damage": 0
	}
	{
		"id": 5,
		"title": "MagnumRounds",
		"weight": 0
		"damage": 0
	}
	{
		"id": 6,
		"title": "SniperRounds",
		"weight": 0
		"damage": 0
	}
	{
		"id": 7,
		"title": "AKRounds",
		"weight": 0
		"damage": 0
	}
	{
		"id": 8,
		"title": "WoodLog",
		"weight": 1
		"damage": 0
	}
	{
		"id": 9,
		"title": "Stone",
		"weight": 1
		"damage": 0
	}
]

Here is the error:

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.Int32,System.Int32[]].get_Item (Int32 key) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
LitJson.JsonReader.Read ()
Rethrow as JsonException: Invalid token '123' in input string
LitJson.JsonReader.Read ()
LitJson.JsonMapper.ReadValue (LitJson.WrapperFactory factory, LitJson.JsonReader reader)
LitJson.JsonMapper.ReadValue (LitJson.WrapperFactory factory, LitJson.JsonReader reader)
LitJson.JsonMapper.ToWrapper (LitJson.WrapperFactory factory, System.String json)
LitJson.JsonMapper.ToObject (System.String json)
itemDatabase.Start () (at Assets/Inventory/Scripts/itemDatabase.cs:13)

Here is my c# item database script.

using UnityEngine;
using System.Collections;
using LitJson;
using System.Collections.Generic;
using System.IO;

public class itemDatabase : MonoBehaviour {
	private List<Item> database = new List<Item> ();
	private JsonData itemData;

	void Start()
	{
		itemData = JsonMapper.ToObject (File.ReadAllText(Application.dataPath + "/StreamingAssets/Items.json"));
		ConstructItemDatabase ();

		Debug.Log (database[1].Title);
	}

	void ConstructItemDatabase()
	{
		for (int i = 0; i < itemData.Count; i++) 
		{
			database.Add(new Item((int)itemData<em>["id"], itemData<em>["title"].ToString(), (int)itemData_["damage"], (int)itemData*["weight"]));*_</em></em>

* }*
* }*
}

public class Item
{
* public int ID { get; set; }*
* public string Title { get; set; }*
* public int Damage { get; set; }*
* public int Weight { get; set; }*

* public Item(int id, string title, int damage, int weight)*
* {*
* this.ID = id;*
* this.Title = title;*
* this.Damage = damage;*
* this.Weight = weight;*
* }*
}
All help will be appreciated.

[{
    	"id": 0,
    	"title": "Pistol",
    	"weight": 1,
    	"damage": 25
    },
    {
    	"id": 1,
    	"title": "Magnum",
    	"weight": 2,
    	"damage": 32
    },
    {
    	"id": 2,
    	"title": "SniperRifle",
    	"weight": 4,
    	"damage": 195
    },
    {
    	"id": 3,
    	"title": "AK",
    	"weight": 3,
    	"damage": 38
    },
    {
    	"id": 4,
    	"title": "PistolRounds",
    	"weight": 0,
    	"damage": 0
    },
    {
    	"id": 5,
    	"title": "MagnumRounds",
    	"weight": 0,
    	"damage": 0
    },
    {
    	"id": 6,
    	"title": "SniperRounds",
    	"weight": 0,
    	"damage": 0
    },
    {
    	"id": 7,
    	"title": "AKRounds",
    	"weight": 0,
    	"damage": 0
    },
    {
    	"id": 8,
    	"title": "WoodLog",
    	"weight": 1,
    	"damage": 0
    },
    {
    	"id": 9,
    	"title": "Stone",
    	"weight": 1,
    	"damage": 0
    }]

@Ivangriga1 Just to point out that you can verify your JSON at http://jsonlint.com.