Hi all,
Trying to animate a sequence in Unity with audio clips.
I am trying to place keys at specific points in an audio clip and the keys are placing a few seconds behind where the playhead is and they are delaying during playback as well. The screenshots below should explain what is happening.
Is this a bug or am I doing something wrong? Admittedly I am new to Timeline and somewhat new to Unity.
Also getting the following error in console which seems to be related:
ArgumentException: Getting control 5’s position in a group with only 5 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[ ] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUILayoutOption[ ] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEditor.EditorGUILayout.Space (System.Single width, System.Boolean expand) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditor.EditorGUILayout.Space () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEngine.Timeline.AudioTrackInspector.DrawMixInfoSection () (at Library/PackageCache/com.unity.timeline@1.2.10/Editor/Audio/AudioTrackInspector.cs:141)
UnityEngine.Timeline.AudioTrackInspector.DrawTrackProperties () (at Library/PackageCache/com.unity.timeline@1.2.10/Editor/Audio/AudioTrackInspector.cs:74)
UnityEditor.Timeline.TrackAssetInspector.DrawInspector () (at Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TrackAssetInspector.cs:168)
UnityEditor.Timeline.TrackAssetInspector.OnInspectorGUI () (at Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TrackAssetInspector.cs:68)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.b__0 () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thanks