Hi folks,
Is anyone still able to sign/ publish using 3.5.7 if so please could you share you setup.
I am currently on Windows 8 64 bit, I’ve tried allsorts of combinations between JDK and also the Android SDK. It’s pretty frustrating as I am able to build and run the game on my phone I just can’t sign the release version.
Many thanks for any ideas
Greg
This is the abuse 3.5.7 gives me
UnityEditor.AndroidSDKTools+Exception: keytool-createkeystore (invokation failed)
ERROR: unknown error
cmd:keytool-createkeystore C:/Users/Greg/Desktop/user.keystore BLAAAHPASSWORD
stdout;
stderr:
Exception in thread "main" java.lang.NullPointerException
at SDKMain.main(SDKMain.java:62)
at UnityEditor.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.WaitingForProcessToExit waitingForProcessToExit) [0x00196] in C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:148
at UnityEditor.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir) [0x00000] in C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:107
at UnityEditor.AndroidSDKTools.CreateKey (System.String keystore, System.String storepass, System.String alias, System.String password, System.String dname, Int32 validityInDays) [0x0000b] in C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:98
at UnityEditor.AndroidKeystoreWindow.CreateKey (System.String keystore, System.String storepass) [0x0011b] in C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\AndroidKeystoreWindow.cs:205
UnityEditor.HostView:OnGUI()