Kickstarter dilemma

I am mostly a programmer, I am planning to release a game, I am planning to almost finish the game using 3d models I created myself, (which look horrible btw) then replace them with better models from actual 3d artists.

I thought I would get myself a kickstarter to be able to afford to pay the artists, but then I realized that the main selling point of a kick starter is the art itself.

I thought buying 3d models from asset store or other stores would be good, but the are style is very different and inconsistent.

Best option in my mind now is to somehow get my hands some initial good art and try to kickstart it from there.

Any ideas are most welcome.

If you have a strong programming-based demo you should be able to attract a collaboration artist who can provide the assets you need ( just don’t use the Unity collaboration forum ). If you can’t convince natural game developers that your game has great potential, it’s unlikely you’ll be able to convince players to back your game on Kickstarter.

If you have any cash savings or a job, you should believe in yourself enough to invest in yourself and hire a freelancer. Another option is to raise funding from friends and family. Jump this hurdle, and you stand a better chance of running a successful Kickstarter.

The transition from hobbyist to professional game developer is not an easy one. Among other things it involves financial risk, business skills and sacrifice, as well as being able to make great games.

Thanks for the advice, can you share some of indie collaboration forums/sites?
I was under the impression the unity collaboration forum is for free/volunteer work only.

While I have a full time job, I invest more in the asset store, hiring a team of freelancers is still out of my budget.

While most of my friends and loving family would support me, they don’t share my enthusiasm.

Anyways, this topic is not about my problem, please share your personal experiences with kickstarters.

I would make sure your Kickstarter looks absolutely polished from start to finish. Good visuals is one of the few things that can really bring a message across, if your concept or game looks bad, people will most likely not consider backing it. Most of the kickstarted games had amazing concept art and a professionally done pitch video. If you go in with half-baked assets and video, don’t expect many to back you, no matter how novel your idea.