Does anyone have any links to good information for running a Kickstarter? Like webpages, videos whatever or just information that you know from experience.
if your from australia then you aren’t allowed!
We are now! get with the times, dude.
Even before this recent change in Kickstarter policy, you were able to. It just required a few more steps that were a lot more involved.
And there’s always Indiegogo. Would be nice to hear about peoples’ experiences anyway.
Okey, I have no experience and can’t think of any link which can’t be found with a quick Google search but it seems to come down to making a darn good video. High production values and well rehearsed. I do feel showing too much in your Kickstarter often works against you. Although I’m not sure with how little you can get away with if you are an unproven/unheard developer.
Other commons tips seems to be about selling a good story (you know, something like an underdog indie is doing something evil corporate game industry is denying from gamers ) and making people feel like they are involved. And clever rewarding tiers.
While well thought-out rewarding and milestones seems like a super effective way of earning extra cash I would be curious to see how a video game with no extra rewards and no milestones would do. That sort of no fluff approach worked for Martin Wallace but that was with board games. And besides Wallace is a big name.
This ^^, New Zealand is now eligible too!
Woooohooo, I’m gonna make my Kickstarter before Christmas! Thats my thang I’m going to do.
I found this on Tim Ferris’s blog awhile back. Not directed at gaming itself, but goes step by step how this company raised 100,000$ in 10 days. No plans myself, but may be a good read and help in some way shape or form.
Here you go:
Miley Cyrus is doing very well with her record sales at the moment. I think you know what you need to do.
If you haven’t already, I suggest looking at all the successful kickstarters. See what type of details they give typically, story, gameplay, character sketches, etc. Look at how they show it, videos, pics, etc.
Good luck!
:lol:
Yeah, thats what I’ve been doing but there seems to be a big difference in some like for example the FTL kickstarter seemed pretty barebones, but then I feel that people liked the way it was just about the game and not some celebrities sob story.I think people are right in saying that its about making consumers feel that they need this game and without the funding it wont happen and that big companies are keeping gems like this from them (I think my game fits that definition pretty well haha)
Hmmm, so I just need to twerk in front of Robin Thicke and I’ll be rich!
Oh and also, does anyone know if there are stats on the type of person who backs gaming kickstarters? I’m thinking people in 30s to 40s that are retro gamers. Of course thats just a guess but they seem to fit the definition of having expendable cash for something that could fail miserably and have interest in the type of games on Kickstarter?
I can’t seem to find it now, but I seem to remember reading an article on Gamasutra (I think), that said pretty much the same thing.
Probably worth checking out Kicktraq, apart from having cool stats for on-going kickstarters they have an interesting news section, hotlist and other stuff that might prove useful.
While that makes a lot of sense to me, it’s also worth considering that it’d be a bit skewed by the fact that a lot of the biggest and highest profile Kickstarter projects were aimed specifically at those people. For instance, they’re the people who played Wasteland 1 and it’s contemporary games, so of course they’re going to be the bulk of people backing Wasteland 2. They’re probably also the people most into Torment and Tim Schaefer’s adventure games.
I’m not saying it’s necessarily wrong, and I haven’t read the article to know its take on things, just saying that there’s the possibility that in this instance it’s correlation rather than causation.
I agree with this. What it comes down to more than anything is that your product is enticing to any large audience, as long as that audience is large enough to back you and your product is worth being backed.