きえる
( kee · eh · roo : v. to vanish, go out, be extinguished . )
Kieru is a unique first person multiplayer stealth game, set in a stark, high contrast world where life and death is literally black and white.
Kieru’s world is monochrome, as are the two teams of stealthy Ninjas who occupy it. A black Ninja in shadow or a white Ninja in the light are completely invisible to their oblivious opponents. Stealth, deception and sudden, surprise aggression will win the day.
The single splash of colour in this severe and uncompromising world are the blood trails left by wounded opponents. But do they lead to an easy kill or an ambush?
Kieru was made in Unity 4 and is currently being upgraded to Unity 5. The reason for this is so we can take full advantage of the new command buffers. Which will ultimately play a large part in creating our own deferred decal system.
Greenlight Trailer
https://www.youtube.com/watch?v=mKb2KwzHuRU
Great aesthetics, pure gameplay
The monochrome world strips the stealth genre to its essence while providing a clean,clear, graphical distinction between sitting ducks and lurking assassins.
Reward tactical excellence
True Ninja tactics of subtlety and subterfuge are required for success. Death should be unseen.
Multiplayer mayhem
Different multiplayer maps and modes create a variety of team play challenges where only true ninjas will emerge victorious.
Pine Fire Studios is an independent games developer located in Canberra, Australia. We have learned, laughed, developed and cried together, because nothing consolidates a working relationship like tears.
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Any feedback or questions you may have are more then welcome!
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