Kill Enemies with flashlight? Possible?

I was wondering if It would be possible to do this? Sort of like how it happens in Alan wake?

I want to shine a light on an enemy, and the light makes them dissolve, I was trying to tweak this script which i have working for melee damage : but couldn’t figure out how, as i’m still learning javascript, any help?

#pragma strict

var TheDammage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;

function Update ()
{
if (Input.GetButtonDown(“Fire1”))
{

var hit : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
if (Distance < MaxDistance)
{
hit.transform.SendMessage(“ApplyDammage”, TheDammage, SendMessageOptions.DontRequireReceiver);
}
}
}
}

A way to do this could be to check the Distance for both Melee and Flash light - like this example:

I haven’t tested this so sorry if it doesn’t work…

#pragma strict

var MeleeDamage : int = 50;
var FlashLightDamage : int = 20;
var Distance : float;
var MaxMeleeDistance : float = 1.5;
var MaxFlashLightDistance : float = 20;

function Update ()
{
	var hit : RaycastHit;
	if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
	{
		Distance = hit.distance;
		
		//Fire Required
		if (Input.GetButtonDown("Fire1"))
		{
			//Melee
			if (Distance <= MaxMeleeDistance)
			{
				hit.transform.SendMessage("ApplyDammage", MeleeDamage, SendMessageOptions.DontRequireReceiver);
			}
		}
		// Fire not Required
		else 
		{
			//Flash Light
			if (Distance <= MaxFlashLightDistance)
			{
				hit.transform.SendMessage("ApplyDammage", FlashLightDamage, SendMessageOptions.DontRequireReceiver);
			}
		}
	}
}

Sorry OP if you actually wanted to know how to create a “larger RayCast” as A.Killingbeck has just provided… But Hopefully my addition is useful a bit.

Thanks for the help, but i want it so the light shining from it, kills the person , if you could still assist please

To do that the light ray would have to have a collider which would mean it would be an object… The easiest way is to use the RayCast like i said or a Capsule Cast (to cover a larger area) that traces the light.