Hi, was wondering if anyone could help.
I have a player, with a simple animation where it just spins round the Y axis. I would like to be able to kill enemies when this spinning animation is playing, but for the Player to be destroyed if there is a collision and the spinning animation is not playing. At the moment the enemy kills the player OnTriggerEnter. This is the code I have tried but with no results:
function OnTriggerEnter(die : Collider) {
if(die.gameObject.tag == "Player"){
if (!animation.isPlaying)
Destroy(gameObject);
}
}
“kill” is the name of the spinning animation.
If anyone could help that would be great!
Thanks in advance