Hi guys,
I want to make asteroid get destroyed when it’s hit 3 times, currently it’s being destroyed after one shot only, how could i implement it? Thank you so much in advance!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyByContact : MonoBehaviour
{
public GameObject explosion;
public GameObject playerExplosion;
public int scoreValue;
private GameController gameController;
void Start ()
{
GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
if (gameControllerObject != null)
{
gameController = gameControllerObject.GetComponent <GameController>();
}
if (gameController == null)
{
Debug.Log ("Cannot find 'GameController' script");
}
}
void OnTriggerEnter(Collider other) {
if (other.tag =="Boundary")
{
return;
}
if (other.tag == "Asteroid")
{
return;
}
Instantiate(explosion, transform.position, transform.rotation);
if (other.tag == "Player")
{
Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
}
gameController.AddScore (scoreValue);
Destroy(other.gameObject);
Destroy(gameObject);
}
}