im getting an error
Parse error: syntax error, unexpected TVAL_ID, expecting TOK_SETTEXTURE or ‘}’
for my shaders
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader "Custom/Invisible" {
Properties {
}
SubShader {
Tags { "QUEUE" = "Transparent" }
Pass {
Tags { "QUEUE" = "Transparent" }
ColorMask 0 -1
ZWrite Off
Fog {
Mode Off
}
GpuProgramID 11839
Program "vp" {
SubProgram "d3d11 " {
"!!vs_4_0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR 0 xyzw 0 NONE float xyzw
// SV_POSITION 0 xyzw 1 POS float xyzw
//
vs_4_0
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[21], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 2
mov_sat o0.xyzw, v1.xyzw
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
mul r1.xyzw, r0.yyyy, cb1[18].xyzw
mad r1.xyzw, cb1[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb1[19].xyzw, r0.zzzz, r1.xyzw
mad o1.xyzw, cb1[20].xyzw, r0.wwww, r1.xyzw
ret
// Approximately 0 instruction slots used"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"!!vs_4_0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR 0 xyzw 0 NONE float xyzw
// SV_POSITION 0 xyzw 1 POS float xyzw
//
vs_4_0
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[32], dynamicIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 3
mov_sat o0.xyzw, v1.xyzw
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
ishl r1.x, cb2[0].x, l(2)
mul r2.xyzw, r0.yyyy, cb1[r1.x + 25].xyzw
mad r2.xyzw, cb1[r1.x + 24].xyzw, r0.xxxx, r2.xyzw
mad r2.xyzw, cb1[r1.x + 26].xyzw, r0.zzzz, r2.xyzw
mad o1.xyzw, cb1[r1.x + 27].xyzw, r0.wwww, r2.xyzw
ret
// Approximately 0 instruction slots used"
}
}
Program "fp" {
SubProgram "d3d11 " {
"!!ps_4_0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR 0 xyzw 0 NONE float xyzw
// SV_POSITION 0 xyzw 1 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v0.xyzw
ret
// Approximately 0 instruction slots used"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"!!ps_4_0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR 0 xyzw 0 NONE float xyzw
// SV_POSITION 0 xyzw 1 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v0.xyzw
ret
// Approximately 0 instruction slots used"
}
}
}
}
}
please help and thank you.