Is there any support for Kinect (or OpenNI/PrimeSense) in Unity?
I've written a Unity Wrapper for the OpenNI/NITE libraries. I have a modified version of the OpenNI.NET wrapper compiled as a DLL on my git and some demos showing how to use it for skeleton tracking (joint positions and orientation), it's not really 100% yet, but I'm doing it... https://github.com/tinkerer/UnityWrapper
If you want to use this, you'll need to do some work getting OpenNI and NITE working on PC or OS X. Install OpenNI and NITE from OpenNI.org, but instead of the sensor module from PrimeSense use the SensorKinect version here: https://github.com/avin2/SensorKinect
Feel free to ask for help getting things working on the OpenNI mailing list.
Since there isn't an xbox version of unity released yet, I'll go with no. If you're wanting a pc version, then almost certainly not until microsoft release drivers for it, however unlikely that is
You could find some hacks like in all youtube's video with interfaces with nintendo stuffs etc loool
Just released Motion Toolkit that enable easy creation of motion controlled applications.
It uses Omek Beckon SDK, contain several demo scenes and for most of the feature you don’t need to write any code at all.
Try this simple free example - https://www.assetstore.unity3d.com/#/content/7225
Works with OpenNI 1.5