Kinect for Windows v2 InputModule

Hi guys,

I would just like to know if anyone did any work relating to creation of a InputModule for Kinect for Windows v2. What I’m looking for is your basic Kinect interaction, so some sort of ‘cursor’ follows your hand and when you keep your hand on a button for n amount of time, the button is activated.

I’m pretty new to Unity scripting and this seems a daunting task, so I was wondering if this (or something similar) exists already. Thanks!

Anyone? :frowning: