I have created a kinect game in XNA from scratch. I learned all about the workings of the kinect and I used the Microsoft SDK for development.
Now I am shocked to know, I cannot use any of this in Unity3D. Can somebody enlighten me on what kind of steps will be needed to allow me to get kinect
data inside Unity without using outside code such as Zigu etc. I ofcourse tried to import the Microsoft.Kinect dll straight into the project folder,
but there was a target mismatch error, presumably because the kinect .dll was using .Net 4.0.
Would I be able to simply compile my own kinect code using .net 3.5 or what do I have to do that is special?