A question regarding the camera and character rotation, included in the KCC guide, the one by Phillippe St-Amand (this one here: Kinematic Character Controller | Physics | Unity Asset Store ).
Currently, the rotation works by pointing your camera in a certain way, you point your character rotates. I wanted to know if there was a work around to this to have rotation operate in a more “Souls-Like” fashion, I.E. player inputs a direction command, and the in-game character rotates. (As done here: Create DARK SOULS in Unity ► EP. 1 Movement - YouTube )
I wanted to integrate this Kinematic Controller as the project I am working on is more movement based than your typical “Souls-Like” game or action RPG. I plan to implement flying, crouching and other resources included with the KCC.
I know I may not have explained well so here are some images of the code I am working with and previous code. I am new here so please try to explain it in the simplest way possible, if not I’ll just put 2 and 2 together.