In a 2d game… I want to have a the player’s ship be affected by thrust (force). I also want the ship to fire a projectile… I am running into issues with the firing of the projectile affecting the players ship. How would I stop the player from being moved or rotated when firing a projectile?
Freeze Rotation helps with part of it, just need to stop the recoil. I instantiate the projectile at the players position, is it the collision causing this effect?
Thanks!