Kinematic question

In a 2d game… I want to have a the player’s ship be affected by thrust (force). I also want the ship to fire a projectile… I am running into issues with the firing of the projectile affecting the players ship. How would I stop the player from being moved or rotated when firing a projectile?

Freeze Rotation helps with part of it, just need to stop the recoil. I instantiate the projectile at the players position, is it the collision causing this effect?

Thanks!

Make the projectile ignore the player’s collider, either using IgnoreCollision or layers.

–Eric

use this function after instantiating a projectile:

P.S. this is in fact dynamics question