Hello guys, I have a question about collision. I have two objects in my scene: one kinematic rigidbody A and a true rigidbody B with all movement constraints selected. When I collide A with B, the latter spins/revolves around its own center. Is it supposed to happen, even with the movements constraints marked?
Thanks in advance
I think it’s correct, as you don’t state that the rotation constraints are enabled in B. The movement constraints don’t prevent rotations.