When Two equivalent object (which has Kinematic RigidBody & Trigger Collider) collided,
They didn’t send OnTriggerEnter each other
I once saw the sheet for Collision & Trigger in Unity Documentation
But In Unity 2019.3.0b4, It doesn’t work as I know
Is it bug or my light mistake?
Baste
2
It’s a change in 2019.3. See this thread , or for more discussion this thread .
It looks like something will be done about it:
2 Likes
Thanks a lot. Now I can understand why this happened
and If They thought “Trigger Versus Trigger” isn’t ideal, I should adapt myself into new PhysX