The Concept
Kingdom Hunter is an Action-RPG, inspired by some of the greats like The Tales Series and The Legend Of Zelda. It is called a sprite based Action-RPG because unlike Action-RPG’s ( and games in general) where It has its viewpoint set with props and objects to follow , whether that’s that’s 2D, Where everything is 2D or 3D where everything is 3D. My goal of this game is to combine the “good-stuff” of both 2D and 3D to make a 90’s Retro RPG with a huge modern twist. It will have the same charm and exploration of your awesome classic rpg but the fast and seamless combat of your newer Action-RPG.
The Story
The story focuses on three young master bounty hunters tasked to take down the top fourteen most wanted, after they each clearly orchestrated a plan to break out of prison and terrorist the village and loot.
New Kingdom Hunter Vs Old Kingdom Hunter
You May Have Seen this before but this is not the same game(technically) this is being developed as a team act and not as a solo effort like before.
This game also it far more classic rpg like than the other game, so it will have no voice acting, no cgi sequences, no multiplayer deathmatch modes. Just plain fun with a good story and lots of charm. So expect Zelda like music, having fun adventuring to one place to another, many side-quests and hand painted textures and pixel animation.
Screenshots
Day 12
Day 16
This is really cool
i love it keep up the great work it reminds me of Breath Of Fire a very good job 
Quick Question: Do you think this game should be more platformer (Kingdom Hearts) centered or puzzle centered (The Legend Of Zelda)
I do love puzzle centered games like Zelda, but now you can also add a plataformer action taste to your puzzle games. Whatever works for you and your team. Just keep it polishing your work.
Best of luck to you
Looks like you got some small artifacts near the edges.
If you’re using sprite sheets/atlas you should add some spacing between the frames to avoid the bleed.
If you’re not using using sheets or atlas you should set texture to clamp.
Also instead of one light source you should consider make two less bright light sources with offset angles to remove some of the weirdness when you look at sprites from different directions. (Try walking to the forest and run around and observe a tree from different directions) Adding more ambient light to the scene might also be a solution.
Looks different and interesting, keep it up.
Yeah, the artifacts and weird art related stuff is because, I sped ran through that, because I was just trying to get to the game play mechanics then making it pretty.
Seems like its been forever, NEW UPDATE AND VIDEO!!!
Dude!, I am digging your game. I was just playing the demo… Really cool. Lemme know if I can help you out with anything. I have a ton old art from back in the day you could use…
The game looks really amazing i’m been trying to get 2d spirts to work in a 3d world but with no luck, great job and keep it up, i can’t wait to see more.
Thanks To All Who Likes The Game!!!
I apologize for the lack of an update yesterday, but the good news is 2 Updates In 1 Day.
Getting alot of 404 errors from Dropbox… Check your links that you last posted
Apologies sir, link has been fixed 
Something big is coming to Project KH really soon 