We didn’t use the Unity built in terrain editor… We built everything using Blender.
Alright, thanks. I thought so too. You’ve given me good tips. Good luck on your project!
Here is a simple and clean overview of the game consisting largely of game play footage recorded from an iPhone 5. We’re going to submit this as part of a package to try and secure corporate funding to create a next generation version of the game. I’m not holding my breath on getting that funding…
Movement speed is too fast for the animation.
All in all it looks good so far.
Thanks for pointing that out. The animation and movement speed is dynamically linked to a rage mechanic - I guess I haven’t synced things properly yet. I’ll add that to the list of things to do, fix, improve.
I’m currently working on this area which is a city in the Dune. I like desert areas because they remind me of Morrowind which is one my favourites: your going to see dark elves in this area for old times sake. The buildings are all open and explorable although we haven’t added roof tops, interiors, and doors quite yet. We got a new sky/lighting for this area and added some dirt maps as well. As I side note I finally started coding controls for desktop platforms mainly to simplify development but also to put a test build on a web player in the near future.
I was tinkering with a dark elf character… A city guard to be precise, he’s not finished yet or anything. I’m not sure if the iPhone can handle both the specular on the armour and the character real time shadow quite yet. I think I’ll be building a couple more races(beast like) this week for the city… I’m trying to finish this area and all the city characters by halloween hopefully… With any luck I’ll have the surrounding areas done as well.
Yeah this guy is kinda elder scroll’esque… I’ll need to change that a bit.
Your game is looking really great!
Thanks SpaceMammoth!
My Nintendo developer registration was approved today and I’ve gained access to their suite of development tools and hardware which I can’t wait to get my hands on.
It’s nice to have access to a device that isn’t a tablet or smartphone because there’s really a lot more you can do with the game play mechanics. I suppose this means I’ll have to sort out what’s entailed in creating a custom version of the game for the WiiU.




