Kingsblood is a tactical indie RPG in the making. What started out as a dream slowly seems to become reality. We began this journy in April 2020 without any prior unity knowledge but have now implemented most of the core mechanics. Still, a lot of polishing, content and exhausting hours left - but we are closing in to a playable product.
If you want to know more about our project - check out our channel:
You can also find us on steam or check out our website or social-media channels:
Hey there. Once again we made a huge leap forward i think :-). We now integrated a random item generator as well as some fun backgrounds for our fighting scenes. Hope you like it :-).
All right, our newest vlog. We added tonnes of mechanics. For instance a motivation system for forming your group or the capability to recruit new fellows (in this case a witch!)
Yes, it’s evolving well!
Not a fan of the UI (yet), but I guess that’s something subject to change?
I love the bearded ginger dude’s face, the “why did you chop off my hand??!” expression
The map too is pretty neat.
So this week we implemented a first draft for our research / tech tree system. Aside from that stationary enemies as well as some improvements for the combat system: