Kingsblood - Tactical Indie RPG

Kingsblood is a tactical indie RPG in the making. What started out as a dream slowly seems to become reality. We began this journy in April 2020 without any prior unity knowledge but have now implemented most of the core mechanics. Still, a lot of polishing, content and exhausting hours left - but we are closing in to a playable product.

If you want to know more about our project - check out our channel:

You can also find us on steam or check out our website or social-media channels:

Wishlist: http://store.steampowered.com/app/1515020
DevLog: http://youtube.com/c/Kingsblood
Twitter: x.com
Reddit: https://old.reddit.com/r/kingsblood/
Discord: https://discord.gg/XBhv7ZT
Website: www.kingsblood.net

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So, one more week has passed. Got a lot of progress. We integrated pathfinding and glued together our worldmap and combat pipeline:

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Hey there. Once again we made a huge leap forward i think :-). We now integrated a random item generator as well as some fun backgrounds for our fighting scenes. Hope you like it :-).

All right, our newest vlog. We added tonnes of mechanics. For instance a motivation system for forming your group or the capability to recruit new fellows (in this case a witch!)

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Coming along very fast!

Yes, it’s evolving well!
Not a fan of the UI (yet), but I guess that’s something subject to change?
I love the bearded ginger dude’s face, the “why did you chop off my hand??!” expression :smile:
The map too is pretty neat.

Hey thank’s a lot. The UI is supposed to change- At least the general one! - also the dude has a rough time :>…indeed

Hey there, and once again a bit update. This time we started out with the construction system:

And out next Vlog. This week we tried to get some structure into handling our animations. Also set up a notification and invasion system:

So this week we implemented a first draft for our research / tech tree system. Aside from that stationary enemies as well as some improvements for the combat system:

Hey there,

one more week with some updates!

Also we created a 2 minute video describing what our game is actually about and how the game will flow and play out:

Implemented our first couple of questlines

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Amazing job, congratz dude. I like so much!

Interesting, looks great ! Keep up the good work

Hey thank you so much :-). Very appreciated!

Alright, this week we finally added the sound system - so the combat should be much more alife!

This week we added a couple cool combat mechanics. Now our heroes can summon creatures and shapeshift!

Finally found a cool pipeline for creating halflings and dwarves

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Finally added the assassin-jump mechanic + triggerable special effects

Just implemented a buffing system and the combat UI got a bit of an overhaul