Feedback Requested (First Release! Please review!) KitBash v0.1 ALPHA (20131212)

KitBash is a 3d modeling tool designed for Non-Artists, allowing you to quickly create high-quality 3D assets for your game.
Digital KitBashing: Save you time, save you money
Using the free library of model parts, quickly create unique, high-quality 3d assets.
For example, I (a person with no 3d Modeling experience) am able to create the following:

after 20 min

after 40 min

after 70 min
PS: This xwing model is included as a sample in the downloads if you want to see how it’s made.
Many teams will find this kind of result usable for production use, but if not, you can always use it as a high-quality “functional placeholder” and once you have your gameplay figured out, you can hire an artist to do your final artwork.
Feedback Requested
This is our first release so if you think the idea of this KitBash editor is interesting (even if the current features are lacking) please leave a message in this thread, or email me: JasonS novaleaf any feedback you may have.
What’s New (v0.1)
- First Public Release!
Features (Right Now, v0.1)
- A unique yet intuitive modeling workflow (Hierarchy Based)
- Version for Windows
- Libraries: Spaceship (100+ models)
- Templates (make an engine, put 4 of them on your ship, then auto-update all copies when you make a change)
- Import to Unity
Upcoming Features (Soon, but not finished yet. sorry!)
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More Free Libraries
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Bling Library: Lights, Particle Effects, Skybox, Toon Rendering
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Do you want to contribute model parts for the community? PM or Email me! (some ideas: Terrain, Urban, Vegetation, Dungeon, Medieval)
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Material Editing
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Runtime API
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UI Polish (Usability enhancements)
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Version for Android Tablets, Mac
The next release will contain material editing, such as shown here:

Features for later (we are planning it… sometime!)
- Version for iOS, Linux
- More Free Libraries
- Export to .obj
- Texture editing
- Scripting
- Animations
Roadmap
If you like seeing our progress, you can vote (and comment) on features here: Trello
Pricing: (Free!)
The editor is free to use, and will be free after the beta period ends too. We plan on making money later by selling themed libraries in the future, and maybe a pro version of the editor for exporting to different engines.
Licensing (Terms of Use)
- Do not reverse-engineer: By using this product/project you agree not to try to steal our source code, reverse-engineer our functionality, or do other bad things.
- For Non-Commercial Use: We haven’t worked out the licensing mumbo-jumbo yet, so the safest way of handling things for now is to say “do not attempt to make money off of this or what you make”
- Get a new version within 1 month of downloading: We will be aiming for weekly or bi-weekly releases. So do not use the version you have for more than one month. Get the update!
- Give at least 1 Piece of Feedback: We need your feedback to see how you like the features, and what YOU want us to focus our efforts on improving. So by downloading you agree to post one message to this thread, send me a PM, or email me! (JasonS aat Novaleaf doot coom)
- You are okay with breaking changes: This is an ALPHA PREVIEW version of the KitBash editor. Because of this, plan on the features changing, and save-files breaking over future releases. Of course, we will try not to break anything unless we need to, but don’t get attached to what you make!
Download
After you agree with the above Licensing (Terms of Use), you can download the editor from here:
https://googledrive.com/host/0BwZ2bMDOKaeDYWYzYzgxNDYtNmQyYi00ZDk5LWE3ZTYtODQ0ZDAzNTBkY2M4/kitbash/installers/140106-install-kitbash3d-alpha.exe
How to Use the Editor
While the editor is fairly self-explanitory, the biggest trick to getting started is how to add a new model or group: just right-click on the “Root” in the Hiearchy view, and click “Add Child”.
ChangeLog:
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20131212
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First Public Release! (v0.1)
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20140106
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Improve UI, fix ui bugs
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Cache thumbnails
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Start improving materials (include specular and normal maps to library)
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rename ‘favorites’ to ‘workspace’
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BREAKING CHANGE: fix file format for inverted x axis when importing to unity
Happy Bashing!
- Jason
