Knights of Orbis: 2.5D Multiplayer Sci-fi Shooter.

Knights of Orbis (2.5D Multiplayer Online Sci-Fi Shooter)

Gameplay:

A decent bit of platforming mixed with tons of shooting, lots of items, and tons of customization. You will be able to do things from using a lasersaw to chop down a foe to teleporting away from an enemy who just self-destructed. :slight_smile:

Customization:

This is a main feature of Knights of Orbis, you will be able to change everything from your jetpack to your weapons and skills. You will also be able to get loads of items in each game to use. I’m shooting to have over 20 million combinations of characters. :smile:

Plot:

Basically there are 4 major companies trying to gain power. A.R.X., Evo, Nova, Nexus. Your job is to become a highly trained agent for one of these companies. Complete missions for them and gain rewards. You basically are a bounty hunter. Of another thing, Medieval titles and the feudal system have reemerged so your more of a rogue knight fighting in the Orbis system for power.

Progress:

Much of the backbone of the project has been laid. Not much of the actual stats for items and things have been solidified. Models are still WIP, so is most of the art. The two major things I haven’t gotten to yet are the skill system and the items doing things (the systems are in place, content just needs to be added). Things I have gotten to include: Weapon system (bullets and lasers), Multiplayer, Hub for changing gear, Combat, Inventory for holding items, basic level.

I will start posting more updates as well as a video showing how its looking… but the screenshot above is the basic art style. :slight_smile:

Here is an environment screenshot:

Old Stuff May not be relevant to new game

Other Stuff:

Gameplay demo:

https://www.youtube.com/watch?v=IJpuDmgl7uI

https://www.youtube.com/watch?v=1oXmPNa3jNw

A few Screenshots:


Weapons: You have 2 pages to choose from so a total of 12 weapons.
Skill A: 6 total, the have no recharge but just cost energy.
Skill B: 6 total, they have a energy cost and a recharge.
Armor: Gives you a armor rating, 1 = 100% damage taken, 2 = 50% damage taken (damage/armor is the equation).
Jetpack: Gives you a jetpack, a boost amount for it and a energy cost.
Engine: Amount of energy you gain back per second.
Battery: gives you a Max energy and max hp.
Items [WIP]: Stuff like grenades, you get a small amount ever time you spawn and they dont regenerate.
Buffs [WIP]: Basically your killstreaks they cost orbs. When you kill someone they will drop all there orbs. When you respawn you will have 1 orb to start so more are always coming into play. These upgrades will permanently increase your robots states.
Melee Combat [WIP]: This is a system of swords and saws. Basically your close ranged weapons, there will be 6. Whats cool about these is that you can block with them and deflect ranged attacks. These also deal more damage for less energy so that will be useful for killing someone fast. There will be 6 weapons in total. You will also be able to switch between your ranged and melee weapons anytime you want, so you can have more variation in gameplay.

Weight: Weight is calculated to be how fast you are (movement and jetpack), your speed is the base speed / weight * .01. Basically 100 weight = 100% speed so normal speed, as the equation is division the less the weight the higher the total speed.

Ammo types: There is 6 different ammo types, you will be able to use each weapon with each of the six ammos. The 6 types are:
Static: The basic bullet.
Fire: A bullet that deals fire damage and lights stuff on fire.
Plasma: A bullet that deals 50% extra damage.
Shock: A bullet that stops energy regen for a bit.
Dark Plasma: A bullet that deals 25% extra damage and cannot be blocked (see Melee combat).
Health: A bullet that heals instead of damaging.
There are also 3 ammo damages, Light, Med, Heavy, these depend on the gun and deal different damage amounts.

2 Likes

A did a bit of work today and added 5 new weapons and 4 new skills, here is a little bit of gameplay (if your confused dont worry I will be massively redoing the UI in the future and making it super simple), comments are welcome. :slight_smile:

I have done a bit more work on the game, I redid alot of the UI and graphics (still more to do though). I finished adding all the skills, and also added save/load functions. I also did some behind the scenes on Items, Buffs, and the new melee combat system.

Heres a quick video showing a bit of what I have done.

Please note that this video has no PvP action but just some of the new features, hopefully I will get a good PvP video out soon however.

Please leave a comment and tell me what you think. :slight_smile:

1 Like

I don’t know if this game was abandon, but I like the way it’s coming along.

1 Like

Its been put on hold, I had alot alot alot of stuff over the last 2 months. I’m also working on some other projects so work is slow, but im hoping to finish it soon.

Thanks for the support. :slight_smile:

This looks great. I hope you keep on with it.

1 Like

So I decided to restart the whole game, I have learned alot in the last few months and the game will be way better this way. I have done some basic work, and decided to make the game slightly more complex.

I have already added some basic counters/shields, I’m working on adding a whole new system of items (100+ of them) that you can buy in game to change the way your character plays (or boost the way they play).

Another new feature is different characters. They will still have different things to customize per character (core, shell, jetpack, skills, ect), yet they will all have access to the same weapons/items.

The game will be a sort of a 2d shooter with some fighter/moba elements in it.

More detail on the new features

Characters: 5 are planned, each with different play styles.
Customization: Now this is the biggest part of this game, and the game will still have loads of customizable content. :smile:
Skills: These are dependent on the character, there is an A and B skill, each are different. Skills are “active” meaning that the effects are clearly visible (ie. dash, shoot missile, counter, ect.).
Gear: This category has 4 things in it. Each part is fully customizable and dependent on the character. The 4 parts are: Core (formerly engine), Shell (formerly armor), Jetpack, Battery.
Weapons: There will be 10 ranged weapons (guns), guns will be able to use 7 different ammos making it a very customizable feature. Melee (swords, power fists, saws, hammers), these will be able to perform counters(swords)/blocks(saws)/smashes(hammers/power fists).
Items: There will be 100+ of these, they will cost Cores (gained from killing enemies). Cores will be spent of filling in your 3 item slots, all these will have passive effects (ie. +armor, +speed, +hp, ect.).

So I said it would have some “fighter” elements to it, meaning it has stuff like: counters, blocks, lots of combos. I also said it would have some moba in it: The items reset each game, you can also gain cores from different locations on the map against hostile NPC’s.

Thanks for the support! I hope to make this game a reality! :slight_smile:

(Also is anyone with some artistic skill wants to help with the art that would be fantastic!)

1 Like

Glad to see it coming along buddy! I would be glad to help with mobile stuff when you get to that part! Sometimes restarting is best to do like I did with Galactic Rain!

2 Likes

So… progress at last! My school and swim are over (for now), and all I have is my summer jobs. But I do have a bit of free time to do some stuff. So here is the latest progress. Oh, and if you haven’t noticed yet its not 2D anymore… its 2.5D now, so it looks nicer. :slight_smile:

Knights of Orbis (2.5D Multiplayer Online Sci-Fi Shooter)

Gameplay:

A decent bit of platforming mixed with tons of shooting, lots of items, and tons of customization. You will be able to do things from using a lasersaw to chop down a foe to teleporting away from an enemy who just self-destructed. :slight_smile:

Customization:

This is a main feature of Knights of Orbis, you will be able to change everything from your jetpack to your weapons and skills. You will also be able to get loads of items in each game to use. I’m shooting to have over 20 million combinations of characters. :smile:

Plot:

Basically there are 4 major companies trying to gain power. A.R.X., Evo, Nova, Nexus. Your job is to become a highly trained agent for one of these companies. Complete missions for them and gain rewards. You basically are a bounty hunter. Of another thing, Medieval titles and the feudal system have reemerged so your more of a rogue knight fighting in the Orbis system for power.

Progress:

Much of the backbone of the project has been laid. Not much of the actual stats for items and things have been solidified. Models are still WIP, so is most of the art. The two major things I haven’t gotten to yet are the skill system and the items doing things (the systems are in place, content just needs to be added). Things I have gotten to include: Weapon system (bullets and lasers), Multiplayer, Hub for changing gear, Combat, Inventory for holding items, basic level.

I will start posting more updates as well as a video showing how its looking… but here is a screenshot showing the progress of the enviroment (and the kinda hard to see player, well whatever I need sleep so I’m not taking another :p):

1 Like

Looking really cool!!

1 Like

Awesome! Be sure to play it when out the game story looks amazing!

1 Like