Knights of Orbis (2.5D Multiplayer Online Sci-Fi Shooter)
Gameplay:
A decent bit of platforming mixed with tons of shooting, lots of items, and tons of customization. You will be able to do things from using a lasersaw to chop down a foe to teleporting away from an enemy who just self-destructed. ![]()
Customization:
This is a main feature of Knights of Orbis, you will be able to change everything from your jetpack to your weapons and skills. You will also be able to get loads of items in each game to use. I’m shooting to have over 20 million combinations of characters. ![]()
Plot:
Basically there are 4 major companies trying to gain power. A.R.X., Evo, Nova, Nexus. Your job is to become a highly trained agent for one of these companies. Complete missions for them and gain rewards. You basically are a bounty hunter. Of another thing, Medieval titles and the feudal system have reemerged so your more of a rogue knight fighting in the Orbis system for power.
Progress:
Much of the backbone of the project has been laid. Not much of the actual stats for items and things have been solidified. Models are still WIP, so is most of the art. The two major things I haven’t gotten to yet are the skill system and the items doing things (the systems are in place, content just needs to be added). Things I have gotten to include: Weapon system (bullets and lasers), Multiplayer, Hub for changing gear, Combat, Inventory for holding items, basic level.
I will start posting more updates as well as a video showing how its looking… but the screenshot above is the basic art style. ![]()
Here is an environment screenshot:
Old Stuff May not be relevant to new game
Other Stuff:
Gameplay demo:
https://www.youtube.com/watch?v=IJpuDmgl7uI
https://www.youtube.com/watch?v=1oXmPNa3jNw
A few Screenshots:
Weapons: You have 2 pages to choose from so a total of 12 weapons.
Skill A: 6 total, the have no recharge but just cost energy.
Skill B: 6 total, they have a energy cost and a recharge.
Armor: Gives you a armor rating, 1 = 100% damage taken, 2 = 50% damage taken (damage/armor is the equation).
Jetpack: Gives you a jetpack, a boost amount for it and a energy cost.
Engine: Amount of energy you gain back per second.
Battery: gives you a Max energy and max hp.
Items [WIP]: Stuff like grenades, you get a small amount ever time you spawn and they dont regenerate.
Buffs [WIP]: Basically your killstreaks they cost orbs. When you kill someone they will drop all there orbs. When you respawn you will have 1 orb to start so more are always coming into play. These upgrades will permanently increase your robots states.
Melee Combat [WIP]: This is a system of swords and saws. Basically your close ranged weapons, there will be 6. Whats cool about these is that you can block with them and deflect ranged attacks. These also deal more damage for less energy so that will be useful for killing someone fast. There will be 6 weapons in total. You will also be able to switch between your ranged and melee weapons anytime you want, so you can have more variation in gameplay.
Weight: Weight is calculated to be how fast you are (movement and jetpack), your speed is the base speed / weight * .01. Basically 100 weight = 100% speed so normal speed, as the equation is division the less the weight the higher the total speed.
Ammo types: There is 6 different ammo types, you will be able to use each weapon with each of the six ammos. The 6 types are:
Static: The basic bullet.
Fire: A bullet that deals fire damage and lights stuff on fire.
Plasma: A bullet that deals 50% extra damage.
Shock: A bullet that stops energy regen for a bit.
Dark Plasma: A bullet that deals 25% extra damage and cannot be blocked (see Melee combat).
Health: A bullet that heals instead of damaging.
There are also 3 ammo damages, Light, Med, Heavy, these depend on the gun and deal different damage amounts.



