My game is in 3d, and I don’t use animation for the player.
I figured at the beginning of my post the module “Resource checker”
What scares me the most is the textures of the materials used and the 3d objects.
The air module is of interest. I have already installed it, I will test it and understand it. Do you think it is one of the best products to be able to minimize the risk of overload? If there are other modules, feel free to share them.
I find it a pity that there is not a kind of feature like a limit, which tells you with a red color the objects to change and a green color those that do not require a change. (I don’t know if you understand what I mean.)
For you, its no problem for use grounds, tree, grass for the proper functioning of the game on phone or tablet?
And can you tell me, with the “Resource checker” module, what limit should I have on my texture, material, and 3d mesh object?
That is, for example:
Texture: max size 512 (is better)
Materials: (I don’t know how it calculates the weight of the material)? First in the list I have (Default-Skybox) unity and other materials, with no image and a standard shader… I don’t understand what I need to change so that it is less heavy…
Then Meshes: if I understand correctly, I have a sphere that makes “15120 vertices” should I use 3D models with maximum “1000 vertices and 1500 triangles” will be much better? what do you think?
I would be grateful if you could already help me understand the three colones of the module.
Then, if there are “posts” or “explanations” about how “ResourceChecker” works, I am a taker.
I also wanted to know if the “PointLight” as explained earlier are as important to watch in game scenes?
Thank you in advance for your answers, I admit to having asked a lot of questions!