Hi, so within this year i want to start development of a mmorpg, i have experience in vb.net and java, however as straight up ill need to learn c#. I dont want to stick with RPG, i want to create an mmo, this way it can be multiplayer and if i end up actually making it happen, mmorpg it onto devices such as ios/ android.
Yes, there is server/ client considerations, map editor etc.
i have decent knowledge as i have worked in graal servers and another mmo rpg server for 4 years, working with level editr for making maps (levl/ map maker created in vb.net), animation creator/editor, graphics, coding (gscript 2) (nps, items/ weapons) etc,
in terms of animations, graphics and maps, i can do all of them and make a map editor in vb.net or XNA i believe.
Would i be able to make this with unity and how much should i learn (probably all of c#), i just want to learn as much so i “actually” have knowledge to create a mmorpg, once i gained knowledge, learned and started i have investment money if i really need help to get someone to make or code an area for me.
Yes it will take long etc but im really wanting to learn and make one as 3 years prior, i promised myself i will one day learn and make a 2D mmo
the game will look similar to: https://cdn.mmos.com/wp-content/gallery/graal-online-classic-overview/graal-online-classic-world.jpg
this person made a mmo using c++ based off graal (provided in picture)
the video uses multithread for server which is no good, ( i will not be using multithread)
overall in basic, i just want to know what i need to learn and do in order to successfully build a mmo
nothing huge, just a few players and see where it can go from there.
http://stackoverflow.com/questions/34541869/backend-server-for-unity3d-mmorpg
found this link for making mmos, first option in reply seems pretty good since it supports login and most things of what a mmo needs