"Kommun" - Social MMO (Not finished)

I’ve been using Unity3D since last year and since then I do not use anything else. For people without deep knowledge in graphics programming for games or programming, is simply the ideal program.

After developing several failed projects, in September 2010, I set out to individually design a massive game (MMO) of a social nature. To do this the way I found another gem: SmartFoxServer. After a little quarrel with this new software, the project got started, and after 3 months of hard work (a little each day) and several changes, I’m proud to present this “alpha” version of my application. There is only one room and a few features, such as chat and some emoticons.

Since this Monday, I use a VPS, so the game is valid 24/7, until December 15. After I may pay for more time. I also registered a Creative Commons License.

There is only one account:

username: user1 , user2, …, user8
password: 1234

The website where I host the program is this.

The player can move, talk among their peers and express direct emoticons in the chat by typing abbreviations such as “:)” lol “: (” “(L)” and some more.

I would love to get feedback. I can increase the number of accounts if you ask me, and also more specific information about the game or images from other rooms. I’m also looking for 2d/3d volunteer artists to work in the final 3d characters (the ones you can see are only dummies). Any help is welcome.

Greetings! :slight_smile:

Here you have some artwork!

Hope you like it! :slight_smile:

Looks nice! But I was all alone when I tried it so I cannot comment on how it behaves under load.
I really liked the graphics. Is the backgrounds pre-rendered?

“Kommun” is also the swedish word for municipality. :slight_smile:

Thank you!

Yes sorry, it is not very famous yet, so anyone will probably be alone when testing it. I’m doing tests often with one of these accounts so you may find me there :). The other solution is to enter with a friend :).

There are two bugs I found. The first one is about “chat bubbles”. They often overlap to each other, but almost never.

I’m glad you liked it.

PD: And yes, they are pre-rendered. I use some kind of ortographic Camera proyection over different layers.