Hello! My name is Ryan and I started working with Unity in late 2011. Up until then I had mostly used Unreal 2004 and UDK, and was terrified to touch their tangled web of a scripting environment. I have a background in Animation (3d with Maya, 2d with Toonboom) and virtual worlds. I have only recently begun to code, first with javascript and now with C#. I teach in the Animation and Game Development programs at a local college… but enough about me. I’m here to share my game.
I started Unity development with my game Krog. In 4 months I built the game with a friend of mine who did concept story work. It’s on the app store now as “Krog” (and at www.krogthegame.com). I’m working hard to get the rest of the game shipped so that I can put it to bed and work on other projects. The version I’m sharing with you here is a major improvement from the binary on the App Store (I wouldn’t recommend purchasing/downloading the app store version yet).
For those of you not willing to click a webplayer link right off the bat (I understand!!) there are screenshots up on the official site, http://www.krogthegame.com
I would love to hear what you think of it. I’m ready to take all the critiques you can dish out. My goal is to ship a good game, not a perfect one, so please excuse me if I’m not excited about your idea to change all of the character models, rewrite all of the enemies AI, rebuild the environments completely, etc.
I am also happy to answer any questions about the development process (hint: I highly recommend everyone aggressively limit the scope of any new project).
So please, offer some encouragement if you feel I’m deserving, and help cheer me through the final weeks of development.
I played some of the web demo. Good stuff! I like the overall setting and unique characters etc. Kinda reminds me of grim fandango. One thing that kinda jumped out at me was the camera. It got pretty jittery when I collided with walls etc. I’ve had pretty good success with adding a game object that lerps to the main character’s position and hooking the camera to that. Might help smooth it out some. Good luck with the project!
Looks pretty good. I have been using the unity bundled SmoothFollow camera, so I wrote this one from scratch. Admittedly it’s hard to look at this change objectively, since it’s been the other way for so long. I’ll sleep on it.
I also got the same error when I ate the glowing ball. I don’t think it’s a browser problem but rather a matter of which version of the Unity webplayer is installed, or at least that seems like the most likely cause.
But it’s a nice game - original, easy to use (especially with the running instructions), and clean, attractive graphics.
-Camera uses Krog’s forward direction to move ahead slightly (see where you’re going)
-Slowly LERPs the center target back to Krog when not moving
-Clamps the distance to prevent overdriving of the camera
-Implemented a “deadzone” so clicking directly on Krog will not move him (without this, clicking on or very close to Krog makes him “freak out”, turning really fast)
Thanks for the suggestion, meta87… it was a great idea and makes the game look a lot better!
I’ve been getting a lot of feedback on this and made some changes…
-Revamped the currency/upgrade system to use only one type of currency. Three types of currency was a little too complicated for this simple game, and didn’t really give the player any choices to make. Really, their choice was to remember or forget to upgrade. With one currency, they get to choose what they spend on motes on.
-New UI speaks for itself
-Share buttons are no longer a random chance to prompt on level complete, instead Facebook and Twitter buttons are prominent in Pause and level complete screens.
-Double tap felt a little awkward, so it re-wrote it to use time and distance to detect double click/tapping.