Hi!
http://developer.valvesoftware.com/wiki/L4D_Glow_Effect
Any way to achieve this effect in Unity3d? As far as i know there is no access to stencil buffer in Unity3d? So this isn’t possible at all?
Thanks.
Just use an outline shader in unity, but render it on a second camera so it can be seen in front of things as a ui element.
Thanks for the suggestion, but outline shader in Unity renders not only the contours of an object, also it not make contour lines blurred. Using 2nd camera only to put rendered outlined glow on top of rendered image is spike solution i think.