Hi guys,
I was trying for the first time Lab Renderer plug in from Valve.
I noticed that swapping my material “unlit/texture” with Valve’s “vr_standard” cause a big impact on the performance and the game starts stuttering.
Those shaders are supposed to be optimise for VR so I am wondering if I am doing something wrong.
- I installed SteamVR plugin, Lab Renderer plugin, SteamVR software (from within Steam).
- Accept everything Valve what my to accept in the setup of the plugins.
- From the menu Valve / Shader Dev / Convert active materials to Valve shaders
- added ValveCamera.cs, ValveRealtimeLight.cs
- stand alone Win64 built
Drop on the frame rate, frames skip.
If I disable the Valve scripts on the camera and turn back to Unlit/Texture, everything is fine.
Any idea?
Cheers