Lab Renderer performance drop

Hi guys,
I was trying for the first time Lab Renderer plug in from Valve.
I noticed that swapping my material “unlit/texture” with Valve’s “vr_standard” cause a big impact on the performance and the game starts stuttering.

Those shaders are supposed to be optimise for VR so I am wondering if I am doing something wrong.

  • I installed SteamVR plugin, Lab Renderer plugin, SteamVR software (from within Steam).
  • Accept everything Valve what my to accept in the setup of the plugins.
  • From the menu Valve / Shader Dev / Convert active materials to Valve shaders
  • added ValveCamera.cs, ValveRealtimeLight.cs
  • stand alone Win64 built

Drop on the frame rate, frames skip.
If I disable the Valve scripts on the camera and turn back to Unlit/Texture, everything is fine.

Any idea?

Cheers

Have you disabled shadows in your project settings?

yes I did.
I followed step by step the documentation.
Haven’t tried on the Vive yet. This happen on the editor and stand alone.