So I’m working on some in-game tutorials and tooltips and there’s a problem I can’t seem to solve.
I have a label element in my UI Document that contains description text for a skill. I want the same UI document to be used for different skill tooltips in all the languages we’ll localize the game into, and that means different lengths of text - so I would like to have my tooltip window to match the size of the text.
I’m able to match the size of the window to the size of the label element, but the text in that label itself doesn’t match the set size of the label. Any way to make the label size match the text size?
Here’s how it looks in UI Builder.