Hi all, I hope to raise awareness on confirmed issues with slow redraw/lag when rotating, moving, sccaling an object using the number fields and dragging the mouse in the object’s inspector. This occurs in the current LTS 2020.1 build and started occuring in beta 13. It doesn’t occur in the current Alpha build or Beta 12.
What we just discovered is that if you nest the game object (something like a mesh or skinned mesh) into an empty game object and use the transform fields there, the lag doesn’t occur.
Using the Gizmo to move, rotate, rescale doesn’t cause the issue.
Same thing occurs with an object’s collider - adjusting it by dragging around the number fields will induce hitching and lag as the object redraws.
This was tested on Windows 8.1, 10 with latest drivers, with a 1080 and a 970.
thanks for your attention