Lag and touch issues on Android device

Hello,

I have some issues when i run my game on android devices.

First of all, the game is a simple basketball shoot game, when i run it with unity remote 4, it works really good and smoothly. The controls looks fine.

But when after i build in app, and run in android devices (smartphone and tablet), the game lags a lot (like 10 fps), and also the controls doesn’t match anymore! (the direction and power have change).

Also for the lag issue, i thought that maybe all the assets have a lot of polys, so i delete all the GameObjects, and i just left a simple ball bouncing on a plane, and it’s still lag! lol i restart a project and put all my assets and see if it lags and not it works smoothly.

How can i fix that? (i reset all the settings and i still have lag and touch issues).

Regards, Sam.

Hello, Sam. 3 years later and I’m in the exact same mess as you with a similar basketball game. Did you ever find the solution for you problem?