Dear all,
We noticed that, while using the physical engine, a lag / delay appears when a rigid body enters in collision for the first time with a collider. We do observe the same behaviour the first time we apply a force to a rigid body. Then, the physical engine reacts very well. It looks like physical engine is being initalized at each first physical event .
This behaviour has been observed on mobiles (at least Android devices).
Is there a proper way to initalize the physical engine at the very begining of the game so that we can avoid those annoying lags during the gameplay ?
Thanks in advance for your answer ,
Best regards,
Christophe Montandon - Nelphy Games