adding 3D objects with. dae (collide) I realized that unity began lagging (and play) with a resolution graphics and very small.
The map is completely empty, only has these objects:
what can be the problem?
adding 3D objects with. dae (collide) I realized that unity began lagging (and play) with a resolution graphics and very small.
The map is completely empty, only has these objects:
what can be the problem?
Ny guess is that they have a zillion polygons and a ton of different materials for no reason.
If i remember correctly sketchup was used, wasnt it?
How familiar are you with the term “polygon”? I see sooo many smooth round surfaces… this can’t possibly be low-poly.
i wouldn’t be concerned in using imagemaps 512x512 or 1024x1024 so quickly, but a polygon budget’s name is a correct one in “budget”.
Especially if you’d have physics colliders generated for these objects, they will weigh a ton for your cpu and gpu.
btw… arent those objects stuck in eachother? when physics colliders are stuck in each other (like it visually appears to me) that can also cost a lot of resources.