LAG problem with just a box with network vision

I’ve made a network test project with just a box, i can move the box in the server but it’s aways lagged in the client, i’ve already fixed the FPS to 60.

I’m on LAN, also tried on LocalHost with the same effect :expressionless:

Are you sure its lag? What are the actual symptoms?

“Hiccups” in the cube, i’ve kind of solved it modifying the Sendrate in network settings from 15 to 150, but still I’ve noticed some “hiccups”, i was expecting a perfect data transmission over LAN/Localhost.

I’m wondering if its something wrong or the simple network view way of networking is too much simple and to do a nice an steady connection i will need something more complex.

Just to add, my actual project is a multiplayer bullet hell, and sharing every bullet over network view will for sure be a problem.