Hi everyone. We are 2 person indie game developers and beginners to unity. We are trying to create a corridor with rooms on both sides. As level designer, i created the room contents in blender (desk, bed, wardrobe) and an empty room with just walls. I imported the empty room into unity then added the room contents. Then i copied the room and the contents multiple times to make a corridor. The problem is when there is a single room (with all interiors) there is no lagging but when i start to copy the rooms, the lagging beggins and eventually with 13 rooms in hand it lags like hell both in editor and when i play the game. I must add that the objects and the room are real life-sized. I also thought about if the textures could lag the game since its a 4k texture and i tried the game with no single textures (there is just 1 texture anyway) but it didn’t help, still lags like hell.
My pc specs are:
- Nvidia GTX 965m
- Intel i7 4720hq
I don’t think the game should lag on these specs. We haven’t done anything yet.
The other problem is the exe i took is not lagging just on my pc but my friend’s pc too which has GTX 2070. Shouldn’t his pc run the game smoothly?
How can we fix this lagging?
Here’s a photo of the corridor
Thanks in advance.