I have 4 objects in my scene.
- My player (moves in FixedUpdate because it uses physics to move)
- My enemy (moves in FixedUpdate because it uses physics to move)
- My sawblade that moves from waypoint to waypoint (moves in Update because it uses transform.Translate to move)
- My camera
For the start I put my camera follow in the fixed update because if I didnt my player looks laggy. This is the entire issue I am having. My sawblade is in a different update function than my camera so it looks laggy.
If I put everything in fixedupdate nothing looks laggy but I don’t think that is a right way of fixing this.
Setting the camera to late update does not solve it too, then my player is laggy again.
How should I get rid of this issue?