using UnityEngine;
using System.Collections;
public class spaceShipMove : MonoBehaviour {
float speed = 0.05f;
void Update ()
{
//left
if (Input.GetKey ("a"))
{
transform.Rotate (0, 70 * Time.deltaTime, 0);
}
//right
if (Input.GetKey ("d"))
{
transform.Rotate (0, -70 * Time.deltaTime, 0);
}
//up
if (Input.GetKey ("s"))
{
transform.Rotate (100 * Time.deltaTime, 0, 0);
}
//down
if (Input.GetKey ("w"))
{
transform.Rotate (-100 * Time.deltaTime, 0, 0);
}
//rLeft
if (Input.GetKey ("j"))
{
transform.Rotate (0, 0, -70 * Time.deltaTime);
}
//rRight
if (Input.GetKey ("l"))
{
transform.Rotate (0, 0, 70 * Time.deltaTime);
}
//forward
if (Input.GetKey ("i"))
{
transform.Translate (0, speed, 0);
}
//back
if (Input.GetKey ("k"))
{
transform.Translate (0, -speed, 0);
}
if (Input.GetKey ("u"))
{
transform.Translate (0, 0, speed);
}
if (Input.GetKey ("o"))
{
transform.Translate (0, 0, -speed);
}
if (Input.GetKeyDown ("1"))
{
speed = 1 * Time.deltaTime;
}
if (Input.GetKeyDown ("2"))
{
speed = 12 * Time.deltaTime;
}
if (Input.GetKeyDown ("3"))
{
speed = 15 * Time.deltaTime;
}
if (Input.GetKeyDown ("4"))
{
speed = 30 * Time.deltaTime;
}
if (Input.GetKeyDown ("5"))
{
speed = 100 * Time.deltaTime;
}
if (Input.GetKeyDown ("6"))
{
speed = 300 * Time.deltaTime;
}
}
}
I KNOW MY SYNTAX IS MESSY AND INEFFICIENT ANY POINTERS?