Lagozaurus Rex in Unity 3

Hi!I just got unity 3 and i have to say that it is an awesome software!
Everything works perfect,the game runs at somewhere @500fps,UNTIL i attach to my camera a character motor…then it drops to 1.3 fps and the game is unplayable…Please help me :frowning:

Please help me :frowning:

Can’t, not enough details.

Why are you attaching a character motor to a camera instead of to a character?

Because it makes no difference :S.I tried that aswell but still 1fps
So,baisicly imagine this simple scene:A small terrain and a camera.I hit play and everything works perfect.But then,ofc i wanna walk in that space so i attach to my camera/character a Platform Input Controller…and as i said then the game runs at 1 frame/second…if i attach a First Person Controller to my camera nothing happens…i can just look around.My goal is to make my camera run and jump without lagging,so i can test me scenes.How can i do that?

interesting.

not that this is a solution, but have you tried just using the first person prefab? there’s a prefab kickin around for first person player controls that you can just drop into your scene… camera included.